![]() ![]() Speaking of loot, management of all your stuff is displayed simply enough that anyone can understand it after looking through it, yet just complex enough for the decision-making and swapping to be fun. Plus, loot in the game, instead of being just shared when one player picks it up, is re-spawned and tailored towards the other player's character for immediate pick-up. It also solves the problem of not being able to coordinate gaming time with friends with a simple loot swap system: if you're not sure when your buddy will be able to play with you again, just have her give you all her upgraded stuff and your character can then give it to whomever you play with next. ![]() ![]() Finally, there is a full-featured action-RPG that you can enjoy from beginning to end with friends. When you whittle down the number of co-operative games to those playable (1) locally, (2) full co-op campaign and (3) drop in/drop out w persistent character upgrades, the list becomes quite short and consists mostly of shooters. When you whittle down the number of co-operative games to those playable (1) locally, (2) full co-op A RARE CONSOLE LOCAL CO-OP QUEST. ![]()
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